Virtual Sensei Lite™ is our FREE software for sports motion analysis based on Microsoft Kinect sensor. Before the introduction of this combination of hardware and software, the only alternatives for sports motion analysis were expensive and cumbersome mocap equipments or complex pieces of software based on traditional camcorders and slow algorithms for motion detection. Not […]
We have just released another update of Virtual Sensei Lite. This time we focused on software usability: we are particularly proud of the check for updates function, that will avoid the tedious procedure of manually downloading the setup file from our website. It automatically searches for a newer version at startup (if you are connected […]
So, you thought we would have been satisfied with the first release? You thought 423 downloads from all over the world in 3 months (without spending a $ in ads) would have been enough for us? Curious, you should know that Karate and martial arts mean perfection… and yes, Virtual Sensei Lite™ is still far […]
Virtual Sensei Lite™ has been finally released. We are proud of presenting this innovative tool as our effort to bring tangible results to athletes, coaches, scientist and enthusiasts, from all over the world and from various disciplines. Virtual Sensei Lite™ is a software for instrumented and objective 3D biomechanical analysis of sports motions.
Another step in the development of Virtual Sensei! The new skeleton adds further realism to the motion analysis: it allows observing the exact 3D orientation and position of each human bone, giving a more accurate vision of the sport gesture than the standard dummy.
Virtual Sensei is a software developed by Alessandro Timmi, with the supervision and collaboration of Prof. Ettore Pennestrì, Department of Mechanical Engineering, University of Rome Tor Vergata. Its purpose is the evaluation of sports motions based on quantitative parameters and not on sensitive impressions or empirical methods. It was tested on karate athletes, but could […]